The trickle of wood from Emergency Shift will also let you build two tents before everyone goes to bed. Once Sawmills finishes around 21:00, research Beacon, then build two Sawmills around 3 o'clock and 5 o'clock. Accept the Quest to Build Homes for all 80 people (you can do it, and you need the Hope). If you hit your Workshop and the Wood Crates at the same time, you'll probably lose an Engineer, but I've noticed if you hit Workshop first and then Wood Crates hours later, no one will die.Īt 18:00 You should have just enough Wood/Steel for a Medical Post (put immediately south of the Stockpiles) and 3 Gathering Posts and the roads to get to them. The way Emergency Shift works, the first one won't kill anyone, but the second one will, unless they are gathering directly from Wood Crates/Steel Wreckage/Coal Piles. Research Sawmills to start.Īround 16:00 or so, hit Emergency Shift on a single Wood Crates fully staffed with 15 Workers. Once you hit 15 Steel, remove the remaining Engineers from Steel Wreckage and put them on Wood Crates. Hit Emergency Shift on a single Workshop as soon as it is built. As the Workshops finish, remove Engineers from the Steel Wreckage and put them in the Workshops. Unpause, and your workers will start construction automatically, and 20 will not go to their jobs until the Workshops are finished. Set your 15 engineers to the Steel Wreckage at 5 o'clock, 5 workers on the Coal Pile at 12 o'clock, and the remaining 45 workers split amongst Wood Crates. Immediately hit pause, select Emergency Shift, and start building 2 workshops just past your Stockpiles. Depending on your temperature variations, you may need to bump Steam Hubs forward if you have a -50 on Day 5 or 6 to be able to warm your Hothouses to Chilly as well. It's 16 hours of lost productivity from Day 2-5, which is only approximately halfway mitigated by getting the +20% efficiency from Shrines earlier. Your other option would be starting with House of Prayer, Shrines, House of Healing, but this would mean not getting Extended Shift until 108 hours into the game at the earliest, or 19:30 on Day 5, which is far too much of a delay for your research and resource extraction IMO. Without Overcrowding, I stated to lose people on Day 3 as they quickly progressed to Gravely Ill and died without adequate healing capacity. Having Overcrowding at 13:30 on Day 3, combined with 2 fully staffed Medical Posts, proved to be adequate to treat all the increased sick from working Cold piles on Day 1 and sleeping outdoors without tents on the first 2 nights, without having anyone progress to Gravely Ill. What worked for me is changing the Law order to Emergency Shift, Extended Shift, Radical Treatment, Overcrowding, Child Labour, Corpse Disposal, House of Prayer, Shrines, House of Healing. The basic build order is unchanged, as you still want everyone working in buildings and no one gathering directly from piles ASAP, which starting with Sawmills expedites. Further down is a walkthrough of how I handled the -30 start. Should you get the dreaded -30 start, it's still doable, you just have to account for many more sick people on the first two nights, as several can worsen to Gravely Ill on Day 3 if left untreated. I did another run through where I had a starting temperature of -30, which progressed through -20 Day 3, -40 Day 5, -50 Day 6, -30 Day 7. With temperature variations on Endless, it's even harder to have a one size fits all strategy, but for the most part the basics of this start are still valid. I won't repeat this in every section, so just remember to do so, or you'll end up with even more sick people. If you forget to do this, expect 20-ish dead people your first night. #Frostpunk cemetery or corpse disposal generatorOne other thing to note, I would always turn on the Generator as people returned home, flip on the Overdrive for extra warmth, then turn it all off in the morning as people left for work. Adjustments will need to be made if you have a different start, obviously. For the sake of having a starting map so that other people could reliably reproduce my start to the letter, I used Crater, and kept restarting until I got the exact resource layout for A New Home. #Frostpunk cemetery or corpse disposal plusI'm sure there are other ways, but this one offers above all early healing and flexible staffing options (most notably being able to put 100% of your engineers in workshops plus have terrific healing capability by Day 6). I think it gives as close to an optimal setup for further growth and setting up for the first storm that I can think of. So, here is my early setup for Extreme Endurance.
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